Oasis was created as a product of a 3-D modeling and animation class at the University of Wisconsin Stout. My partner and I were tasked with creating an environment that fit the theme of lost and found and to tell a story in the style of film director Terrence Malick.
The story we came up with was that of a weary traveler lost in a vast dessert in the distant future. As the sand blusters around him he spots a large ship in the distance. He pushes though the harsh winds to seek refuge on the sleeping giant. Once on the ship he discovers it is full of lush plant life and even has a source of water.
Our goals in this project were to match Terrence Malick's style of visual storytelling and create a unique 3-D space. We achieved these by using first person perspective and other similar camera techniques seen in Malick's films, such as the "free floating" feel many of his shots had. It was important to capture the sense of wonder his films had. Our ending mirrored a shot that can be found in his film "The Tree of Life". We also used a changing of scale to build suspense to the final reveal of our oasis hidden inside the ship. Creating an atmosphere of wonder was achieved by the subtle movement of the plants and the tranquility of the waterfall. Going from the hash desolate desert to the calm shelter and lushness of indoors was done to create contrast and amplify the resolution at the end.
On this project I did the majority of the modeling and textures.