You are a prodigal prince on the run. You seek refuge on a mysterious cargo cruiser only to be faced with a difficult decision
This is a very short first person exploration game made in 2 weeks by 8 people. The focus was on narrative and creating an atmosphere of mysticism in a sci-fi environment. Potep was created in collaboration with the Jim Henson Company as a virtual reality experience for the Oculus Rift.
My main roles on this project were as an environment artist and hard surface modeler. I also worked in Unity to set dress the cargo bay. The air lock and hallway that appear in the game were modeled and textured by myself and concepted by a teammate.
Path of the Empyrean Pyre is available for download on gamejolt: http://gamejolt.com/games/path-of-the-empyrean-pyre/122322
PC gamer featured Path of the Empyrean Pyre in their Best free games of the week: http://www.pcgamer.com/the-best-free-games-of-the-week-68/
It was also featured on RockPaperShotgun's Freeware Garden: http://www.rockpapershotgun.com/2015/03/13/freeware-garden-path-of-the-empyrean-pyre/
Building 37 is a noir investigation game made by a team of 12 game designers, including myself at the University of Wisconsin Stout as part of our capstone class. In Building 37 you play as private detective Ellis, a retired police officer and Vietnam veteran. One day in 1983 a mysterious woman in red approaches you with the story of her missing husband. The following investigation leads you down a rabbit hole that uncovers answers from an infamous mass disappearance almost 20 years prior. Building 37 is available on GameJolt and Itch.io for free on Mac and PC.
My main roles on this team were as an Environment artist as well as PR Manager. My tasks included some concept art, hard surface modeling, texturing, working in Unity to arrange assets in a way that drives the games narrative and operating our blog and social media pages.
you can check out the blog and social media here:
Oasis was created as a product of a 3-D modeling and animation class at the University of Wisconsin Stout. My partner and I were tasked with creating an environment that fit the theme of lost and found and to tell a story in the style of film director Terrence Malick.
The story we came up with was that of a weary traveler lost in a vast dessert in the distant future. As the sand blusters around him he spots a large ship in the distance. He pushes though the harsh winds to seek refuge on the sleeping giant. Once on the ship he discovers it is full of lush plant life and even has a source of water.
Our goals in this project were to match Terrence Malick's style of visual storytelling and create a unique 3-D space. We achieved these by using first person perspective and other similar camera techniques seen in Malick's films, such as the "free floating" feel many of his shots had. It was important to capture the sense of wonder his films had. Our ending mirrored a shot that can be found in his film "The Tree of Life". We also used a changing of scale to build suspense to the final reveal of our oasis hidden inside the ship. Creating an atmosphere of wonder was achieved by the subtle movement of the plants and the tranquility of the waterfall. Going from the hash desolate desert to the calm shelter and lushness of indoors was done to create contrast and amplify the resolution at the end.
On this project I did the majority of the modeling and textures.
This solo 3D modeling project was one of my first and involved me recreating an Illustration as a 3D space. My goal was to match the Illustration as close to one-to-one as possible.
(Carl Larsson, 1895, When the Children have Gone to Bed. Watercolor on paper, 43 x 32 cm.)
Echoes was a semester long project worked on by a team of 5 individuals from multiple disciplines for a 3-D modeling and animation class at the University of Wisconsin Stout. Our vision for this project was to create a short horror suspense film set in the post apocalypse.
My roles on this project were pre-visualization and compositing our 3-D monster into the film and included tasks such as Lighting and rendering in Maya, video editing, color correction, masking, and match moving.
Echoes was a brilliant learning experience for me because I had always wanted to learn the movie magic of compositing since I was young. This project gave me a chance to learn the pipeline of compositing a 3-D object into film.
Programs used: Autodesk Maya, Adobe Matchmover, Adobe After effects, and Adobe Premiere Pro
The Mountains Peak is a music video I made in collaboration with a good friend of mine Tom Zwicker. The video portrays a young man who seems to be lost in a fog of drugs and alcohol while trying to find himself after a difficult loss.
I wanted the visual effects in this video to be a representation of the main characters state of conciseness.
Made with After Effects.